Yes, they did buy the software and the developer, but at first it was still "Worldcraft" and still supported any Quake engine game.
You will also be hard pressed to find the orignal editor now days as well. Though the orignal 1.0 relase was made for Quake based games, everything after it has been for Valve products.
When I make the hole in the wall the zombies are supposed to come fromĪnd put a clip texture block in, it gives me the error.īUT when I change the texture of that block to something else, It all went fine, I even compiled my map and played it.īUT now when I try to make a zombie window, I get compiling errors. So I followed this tut, for setting up Valve. Then I noticed that with VHE you could do awesome light effects! With the tuts of truenightmare I made some neat maps. Im testing the newest compilers, just read the last post by me here to see the changelog
Let's click on the button indicated in the picture below and change the following parameters where indicated:Ģ - Change "$path\$file"in HLCSG NOT HLBSP!! to "-wadinclude kurok.wad $path\$file" without quotes.Ĭlick Here to download the latest compilers! To choose the textures always have to add zhlt.wad so we can have the texture and kurok.wad clip for game textures.Ĭlick on File -> New and File -> Save, save the file to change the necessary parameters. Select the textures for the game is expendable because without them we can not create the map.
and this time we 4 files, all are in the rar to unpack for this tool, zhlt are in the folder for the selected CSG hlcsg.exe for hlbsp.exe BSP for VIS and RAD hlvis.exe hlrad.exe To continue with the second step, we must accept the changes before selecting Build Programs!ģ - Add folders of the game like this image ( your folder location of nzp game )ġ - Click on the buttons and find the game executable, we must make a copy and rename it to nzp because it can give errors when trying to compile the map.Ģ and more - Click browse. To start you must select "game configurations" and follow the steps indicated by numbers.Īdding configuration and the nzp fgd to the VHE.ġ - Click edit button to add a configuration name, pressing edit another window will come out that we must press add button and add a name, I called NZP and click close.Ģ - Click on the add button marked with a 2 and find the location of NZP.fgd, it is in the rar file unzip fgd folder, select the tab and proceed to build programs. When you open VHE will get a window saying there is no configuration, you must click YES to start configuring. With this tool you have sun or moon, you can set the light intensity to your liking!
This is my first tutorial and I focus on Valve Hammer Editor, an updated version of the precious Worldcraft 3.3: D